| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| Cross-zone scripting vulnerability in the HandleAction method in a certain ActiveX control in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 allows remote attackers to inject arbitrary web script or HTML in the Local Zone by specifying a local file in a NavigateToURL action, as demonstrated by a local skin file. |
| RealNetworks RealPlayer before 15.0.0 allows remote attackers to execute arbitrary code via a crafted QCELP stream. |
| Integer overflow in the AgentX::receive_agentx function in AgentX++ 1.4.16, as used in RealNetworks Helix Server and Helix Mobile Server 11.x through 13.x and other products, allows remote attackers to execute arbitrary code via a request with a crafted payload length. |
| RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5, RealPlayer SP 1.0 through 1.1.5, RealPlayer Enterprise 2.0 through 2.1.5, and Mac RealPlayer 12.0.0.1569 do not properly handle DEFINEFONT fields in SWF files, which allows remote attackers to execute arbitrary code or cause a denial of service (heap memory corruption) via a crafted file. |
| An unspecified ActiveX control in the browser plugin in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.0 through 2.1.5 allows remote attackers to execute arbitrary code via unknown vectors, related to an out-of-bounds condition. |
| Cross-zone scripting vulnerability in the RealPlayer ActiveX control in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.0 through 2.1.5 allows remote attackers to inject arbitrary web script or HTML in the Local Zone via a local HTML document, a different vulnerability than CVE-2011-2947. |
| Integer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.4 on Windows might allow remote attackers to execute arbitrary code via a crafted QCP file that triggers a heap-based buffer overflow. |
| The OpenURLInDefaultBrowser method in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.2, and RealPlayer SP 1.0 through 1.1.5, launches a default handler for the filename specified in the first argument, which allows remote attackers to execute arbitrary code via a .rnx filename corresponding to a crafted RNX file. |
| RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.4 on Windows do not properly handle dimensions during YUV420 transformations, which might allow remote attackers to execute arbitrary code via crafted MP4 content. |
| Heap-based buffer overflow in RealNetworks RealPlayer 10, RealPlayer 10.5 6.0.12.1040 through 6.0.12.1741, RealPlayer 11 11.0.0 through 11.0.4, RealPlayer Enterprise, Mac RealPlayer 10 and 10.1, Linux RealPlayer 10, and Helix Player 10.x allows remote attackers to cause a denial of service (application crash) or possibly execute arbitrary code via a compressed GIF file, related to gifcodec.cpp and gifimage.cpp. |
| The cook codec in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, Mac RealPlayer 11.0 through 12.0.0.1444, and Linux RealPlayer 11.0.2.1744 does not properly perform initialization, which has unspecified impact and attack vectors. |
| Buffer overflow in the Unescape function in common/util/hxurl.cpp and player/hxclientkit/src/CHXClientSink.cpp in Helix Player 1.0.6 and RealPlayer allows remote attackers to cause a denial of service (application crash) or possibly execute arbitrary code via a URL argument containing a % (percent) character that is not followed by two hex digits. |
| RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, RealPlayer Enterprise 2.1.2, and Mac RealPlayer 11.0 through 12.0.0.1444 do not properly parse spectral data in AAC files, which has unspecified impact and remote attack vectors. |
| Unspecified vulnerability in an ActiveX control in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.0 through 2.1.5 allows remote attackers to execute arbitrary code via unknown vectors. |
| Buffer overflow in common/util/rlstate.cpp in Helix Player 1.0.6 and RealPlayer allows remote attackers to cause a denial of service (application crash) or possibly execute arbitrary code via a RuleBook structure with a large number of rule-separator characters that trigger heap memory corruption. |
| Stack-based buffer overflow in the AgentX::receive_agentx function in AgentX++ 1.4.16, as used in RealNetworks Helix Server and Helix Mobile Server 11.x through 13.x and other products, allows remote attackers to execute arbitrary code via unspecified vectors. |
| Heap-based buffer overflow in the NTLM authentication functionality in RealNetworks Helix Server and Helix Mobile Server 11.x, 12.x, and 13.x allows remote attackers to have an unspecified impact via invalid base64-encoded data. |
| Heap-based buffer overflow in qcpfformat.dll in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.5 and RealPlayer SP 1.0 through 1.1.5 allows remote attackers to execute arbitrary code via a crafted QCP file. |
| Heap-based buffer overflow in rvrender.dll in RealNetworks RealPlayer 11.0 through 11.1 and 14.0.0 through 14.0.2, and RealPlayer SP 1.0 through 1.1.5, allows remote attackers to execute arbitrary code via a crafted frame in an Internet Video Recording (IVR) file. |
| Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.4, and RealPlayer Enterprise 2.1.2 allows remote attackers to have an unspecified impact via a crafted QCP file. |