Socket.IO enables bidirectional and low-latency communication for every platform. Prior to 0.1.1, @socket.io/cluster-engine uses inherited object properties when looking up attacker-controlled session IDs in clustered deployments. Special property names such as __proto__ or constructor can resolve through the object prototype chain instead of identifying an actual connected client, causing the Node.js process to crash and resulting in denial of service. Applications that do not use @socket.io/cluster-engine are not affected. This issue is fixed in version 0.1.1.
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Tue, 29 Sep 2026 15:30:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Description | Socket.IO enables bidirectional and low-latency communication for every platform. Prior to 0.1.1, @socket.io/cluster-engine uses inherited object properties when looking up attacker-controlled session IDs in clustered deployments. Special property names such as __proto__ or constructor can resolve through the object prototype chain instead of identifying an actual connected client, causing the Node.js process to crash and resulting in denial of service. Applications that do not use @socket.io/cluster-engine are not affected. This issue is fixed in version 0.1.1. | |
| Title | Socket.IO: Prototype Pollution via Unsafe Client Session Lookup | |
| Weaknesses | CWE-1321 CWE-20 |
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cvssV3_1
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Status: PUBLISHED
Assigner: GitHub_M
Published:
Updated: 2026-09-29T15:23:15.857Z
Reserved: 2026-09-29T14:18:02.920Z
Link: CVE-2026-102600
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